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Faster shading by equal angle interpolation of vectors

  • Ewert Bengtsson
  • , T. Barrera
  • , Anders Hast

    Publikation: Bidrag till tidskriftArtikel i vetenskaplig tidskriftPeer review

    Sammanfattning

    We show how spherical linear interpolation can be used to produce shading with a quality at least similar to Phong shading at a computational effort in the inner loop that is close to that of the Gouraud method. We show how to use the Chebyshev's recurrence relation in order to compute the shading very efficiently. Furthermore, it can also be used to interpolate vectors in such a way that normalization is not necessary, which will make the interpolation very fast. The somewhat larger setup effort required by this approach can be handled through table look up techniques
    OriginalspråkEngelska
    Sidor (från-till)217-223
    Antal sidor7
    TidskriftIEEE Transactions on Visualization and Computer Graphics
    Volym10
    Nummer2
    DOI
    StatusPublicerad - 2004

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